![]() ![]() On the right, that original scene as it presents in the new game. On the left, a flashback image of The Last of Us within TLOU2. And this is no bad thing either, as TLOU2 is still a superb-looking title. ![]() Based on this admittedly limited footage, it's conceivable that we're looking at a TLOU remake that uses the TLOU2 engine or perhaps an enhanced version of it - with all that implies. It's a similar story with character rendering, where it's impossible to get a 1:1 comparison but the models exhibit similar levels of detail. Some of the clutter appears in different places, and the lighting is different at points, but elsewhere they appear near-identical - close enough that you could easily think that both shots were from the same game. Right off the bat, it's clear that both games are using similar technology, but we can do better: a sequence in TLOU2 flashes back to a scene shown in the original game, and that sequence also appears in The Last of Us Part 1's trailer, so we can get a direct comparison between Naughty Dog's two latest releases based on the same content.Īnd this comparison is fascinating, as there's little to distinguish each version. Perhaps more interesting though is measuring this title up to The Last of Us Part 2, Naughty Dog's 2020 sequel. The camerawork and positioning isn't completely identical, but is very similar - suggesting the team is hewing closely to the original with a focus on improving fidelity. Note that every shot in the PS5 TLOU trailer appears to have an analogue in the original title, suggesting that the cutscenes may be a shot-for-shot recreation of the original work. There are striking differences between the new and previous TLOU remaster from the opening moments. Keep in mind as well that almost all the cinematic sequences in the original title were pre-rendered and used much higher grade models than would have been possible in real-time, while these cutscenes are very likely to be running live on PS5 hardware, so these comparisons actually flatter the earlier release somewhat. Most of the changes here are on the subtler side but very much appreciated - like more detailed lip-sync and less robotic eye movement. ![]() The cinematics have been re-animated to some degree as well. Character rendering has taken a massive step up from the original game - all the expected improvements are here, including much more realistic skin, detailed self-shadowing, true-to-life clothing, and of course completely remade models. The accompanying video provides the full picture on the recently announced TLOU1 remake.Īlmost all of the rest of the trailer is composed of story cinematics, which focus on characters. In broad strokes, the design of the area is very similar, but the technology and art is much improved with substantially revised - if not brand new - assets. The buildings have new geometry and higher grade materials, lighting and shading is much more subtle, and high-quality foliage is now flowing over the buildings in much the same style as The Last of Us Part 2. The opening shot, which depicts a gameplay area, has been completely redone. Right off the bat, there's a massive improvement in visual fidelity and asset quality comparing the PS4 Pro version of the 2014 Last of Us remaster against the PS5 remake footage. Suffice it to say, a full Digital Foundry tech analysis will come later, but there's still enough here to produce some intriguing comparisons. While the game is set to be released in less than 90 days, all we have to try and answer those questions are a 90-second trailer - mostly of cinematics - along with some high-quality screenshots.
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